Aesthetics is the judgement of results (creations) according to how well they align with aims that the individual (or sometimes relevant Morphic Fields) is Having/using. These aims can be a combination of aims from different levels, and can include the aim of manifesting a wider variety of creations.
These judgements are not intellectual, thought-out judgements nor opinions nor considerations, they are more like an inevitable consequence of using aims at all . . . if one ceases using aims, more senior, direct and fundamental definitions of aesthetics cease to exist (lower definitions include ones defined in universe mechanics, such as the Magick-Universe aesthetic bands).
Pure Aesthetics can be seen as use of the options of the Playing-field without following the suggested Game in the relevant Universe. Such creations have aesthetic worth because they pertain to the overall aim of this group of 5 million Universe-Chains (manifesting a wider variety of creations).
Aesthetics in the Physical-Universe relates to Survival (which can be seen as part of the Physical-Universe Game), thus fat women being considered more beautiful in the past when most people were mal-nourished, and thin women being considered more recently since they are generally in better health than the obese.
The Magick-Universe Game of “create something” includes aesthetic judgement of the manifested creations (this type of judgement is made by Morphic-Fields). Manifestations which are judged unworthy in Early-Magick-Universe (everything is enforced as automatically “worthy”, to some degree, in Late-Magick-Universe) seem to melt out of existence, compared to ones which are judged “worthy” which are more stable (maybe kept there for others to see and admire).
If you look at the internal or external space of an energy-body component, any additional structures can be erased by applying “flow” to the whole range of the 2 aesthetic bands (upper and lower) for that space. The upper aesthetic band might be approximately tones 22 or 23, up to 109 (in the scale of created-things). The Physical-Universe view of the tone-scale is somewhat different, within that range, compared to the Magick-Universe view. The lower aesthetic band is the negative numbers of the same range.
The Magick-Universe aesthetic bands together might represent a scale of something like how “worthy” a manifestation is judged to be, but that seems to be a somewhat incomplete view. If you look at the definitions of levels within that range, there is a quality about all of them which is something like a judgement or opinion (although that is mostly done at “deeper” levels than thought or consideration), which doesn’t apply outside that range . . . Action (20) is not an opinion, it is more of a “reality”, and Truth (110) is also not an opinion, it is more of a “reality”, but everything in that range is sort of a judgement of things in some way.
And, of course, aesthetics is one of the Magick-Universe Matrix (building-blocks) level-of-3, which relates to it being about the “result” of creation and manifestation, between the flow into existence and the flow out of existence again . . . Magick-Universe Playing-field contents is in some way “temporary” compared to the Physical-Universe where things are persistent once they exist, which is partly due to the one-way nature of the goal-decay-scale in the Physical-Universe (which is reversible in Early-Magick-Universe).
Humans with no Ultimate-self have zero contact with aesthetics themselves, although their energy-bodies do.
Value is Games-utility, which is use of something in order to move towards the desired results of Game(s), which is different from aesthetics which applies to the finished results of a Game.